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Computer Times
November 2009
Editors' Choice
DS Game
Scribblenauts
Reviewed by Angie Kibiloski
Scribblenauts (Retail
$29.99) is an awesomely unique Nintendo DS game from Warner Brothers
Interactive Entertainment. It is an arcade/puzzle game that lets you be in
almost total control of how you solve each level of play. I have never played a
game like this with such freedom of choice and action. Basically, you are a
little dude named Maxwell, plopped down in an environment, like a park, a bank,
or a city street. Somewhere in the level is a star symbol, or Starite, which you
must find and collect. You have to type in words of things you might need to use
to collect the Starite. The game recognizes the word as an object and places it
into the world with Maxwell. You can then make him interact with it and grab the
Starite. What makes this so very cool is the vast catalog of things you can
create. I tried to stump the game with imaginative things, and was really
surprised that, for the most part, it gave me what I asked for. You will have
hours upon hours of fun finding new and unique ways to solve each level. The
amount of replay potential is almost infinite. If you can imagine it, you can
probably make it happen.
There are two types of levels:
puzzle and action. In the puzzle levels, you are given a problem that you must
solve. For instance, you might find yourself standing in front of Santa, and you
will be asked to give him something he likes. You could make a cookie to hand
him, or a jingle bell, a sack of toys, etc. One puzzle level I found
particularly fun was the birthday party where I was asked to help the birthday
boy break open his piñata. I got creative with this one, and must have played it
over again a couple dozen times. I created and used such things as a machete,
sword, flame thrower, cross bow, and stealth bomber on the poor little piñata.
The last turned out to be a bit of an overkill…but it was really awesome! The
action levels require a bit more of a mental workout, often to overcome deadly
circumstances. You have to navigate through the environment in pursuit of the
Starite. For instance, one level I found rather tricky and dangerous was inside
a museum, where I had to figure out how to steal the Starite without hurting
either of the security guards who were guarding it, and who were both quite
willing to kill me. After trying everything from tear gas to an invisibility
cloak (yep, it actually gave that to me), I finally managed to beat the level
with a pair of wings and a lasso. There are sure to be other ways I could
complete this challenge, I just need to be creative and discover them. For each
of these two types of level, there are 10 different environments to play in,
with 11 levels in each environment. In addition, you can unlock 30 more bonus
levels. And if that wasn’t enough, you can create your own levels in the Level
Editor, to play with yourself or share with your friends over the Wi-Fi
connection. The main game menu is even a sort of level in itself, The Menu
screen when you first power on the game can be used as a “free play” or
“sandbox” area. Here Maxwell is invincible, so you can experiment with various
objects here before trying them in the game. You can create and use anything you
like here, set in any of the backgrounds that you have unlocked. You can spend
hours just playing around without the focused objective of the structured
levels.
The Starite you collect in
each level has a purpose besides signaling your triumph over that level. The
Starite, as well as other factors like how quickly you completed your task, how
many objects you used to do it, and what sort of objects you used, translates to
Ollars, the currency in this game. For instance, if you finish a level having
used less objects than the “Par,” the recommended number, then you get more
Ollars than if you exceed this amount. You can use these Ollars to purchase new
songs for the background music or new avatars to play with instead of Maxwell.
You also need Ollars to purchase and unlock all 10 environments to play in. As
well as Ollars, you will also earn Merits when you complete a level. These are
awards you get for completing a level by using, or not using, certain types of
words/objects. For instance, there is a Merit for completing a level without
using any weapons, and one for writing a completely new word. You won’t know
what you can get a Merit for until you actually get it, so they are always a
surprise.
I could never say enough great
things about this game. Playing it is like giving your imagination a chance to
run completely wild. Sometimes you can solve a level with the simplest and most
mundane objects, but the real challenge is to resist the easy route and find
cool and creative ways to reach your goal. Need to move a rock from one place to
another? You could push it along with a bulldozer, or pull it with a lasso, but
why not pick it up with the magnetic beam of a UFO? See a thirsty man in the
desert? Sure, you could give him water, but wouldn’t he love a smoothie or an
iced tea instead? The sky is the limit with Scribblenauts! Seriously, if
it exists, it is probably in this game. I think the programmers must have just
sat down with a dictionary and drawn every word they found. You will enjoy hours
and hours of trying to come up with new things to create and different ways to
solve a puzzle. You have got to play Scribblenauts, because you will
never play anything else like it. Why not pick up a copy for you and a friend
this holiday season and see who can come up with the most unique way of beating
a level, or try to stump each other by creating your own levels to trade? You
would be giving the gift of creativity and endless possibility! Enjoy!
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