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Computer Times
March 2010
Editors' Choice
Game
Mass Effect 2
Reviewed by Angie Kibiloski
I love it when every aspect of
a game comes together to impress me, when it is equally exciting to watch the
story unfold as it is to man the controls and play. Mass Effect 2
(Retail $49.95 for PC, $59.95 for Xbox 360), from EA Games and BioWare
is one such game. I got so caught up in the storyline and the thoroughly
complex characters that I didn’t want to stop playing, even as the wee hours of
the morning drew near, and any game that tempts me to lose sleep is well worth
the money in my book. As the title would suggest, this game is a continuation
of the previous release, but you do not need to have played the last, or even
know anything about it to enjoy this one. You get enough back story through
conversation in the first 10 minutes that you won’t feel lost at all.
You play as Commander Shepard,
killed when your spaceship was destroyed 2 years ago, and brought back to life
through the Lazarus project. The project was created for you and funded by a
human survivalist group called Cerberus, which some alien species would prefer
to call a terrorist group. They need you to help defeat the Reapers, the
species you were fighting when you were killed. who are currently abducting
humans for unknown purposes. After taking control of your new spaceship, the
Normandy 2, you must assemble a top-notch team of fighters to carry out the
mission Cerberus has assigned you: to eliminate the Reaper threat. Not everyone
will be eager to help you, some for the simple reason that you are working with
Cerberus, but you’ll also find other very willing allies, even a few from your
life before your death. You will explore many rich and varied worlds, meeting
the strangest species, collecting awesome weapons, and navigating the
intricacies of interpersonal relationships in your new life. Your decisions
matter and can influence the way characters interact with you as well as the
outcome of the game. You can steam ahead on your main objective, keeping your
eye on the Reapers only, and getting right to the point in conversations, or you
can accept smaller missions from characters, building a more in-depth and
meandering pathway through the plot, delving deeper into discussions for the
maximum amount of information. I like to get all I can out of a game, and hate
to think I missed out on something, so I tend to ask every question presented to
me and take every little errand that someone asks of me, but if this isn’t your
style, then you are allowed to ignore the little things and focus on the
ultimate point. Or you can do a little bit of both; it’s nice to have options.
When you first start playing,
you get to design your character. You will still be Commander Shepard, and if
you like, there is a default avatar who matches the character on the box. But,
you can also customize your own Commander Shepard, changing gender, race, facial
features, etc. You even get to choose your own first name. And, thank
goodness, you also have multiple levels of difficulty to choose from, so you can
be allowed to either follow the plot with minor risk, be thwarted at every
corner by very skilled killers, or some combination of the 2. Later on, once
you discover the areas in which to change, you can customize your armor and
civilian clothing. Like in most action RPGs, you also customize your talents,
by using points earned when you level up. Similarly, the members of your
recruited team can be upgraded as well, as they earn experience points. Your
team members’ skills can come in very handy during battles, so don’t neglect
their upgrades.
Battle works pretty much like
in any 3rd person shooter, targeting an enemy in your crosshairs and
gunning them down, but there is also a pause/command feature. You can bring up
a menu during a gun fight that will pause the action and allow you to give
orders to your teammates, using their special abilities against specific
enemies, or employing a talent of your own, like healing an injured ally. This
is a really helpful feature, as sometimes the fighting can get a little intense,
and you need a second to regroup and issue commands. You have an arsenal of
different weapons at your disposal, provided you have ammo to fire for each, and
some are better suited against one or another type of species or armor/barrier.
Make sure to read their descriptions to determine which you should use for
various scenarios. Reading can occupy much of your time at various times during
the game, not just for making weapon choices. You will uncover information
about all manner of things, from technology and alien species, to planets and
government agencies. All this info will be accumulated in your Codex, which can
be accessed through the menu screen. If you care to go in-depth into the world
you are fighting in, the Codex is there for you to browse through and gain all
sorts of insight.
Mass Effect 2 is a
really fun game to play, with a great system of fighting and lots of
environments to explore. But it is equally as much fun to just watch, to hang
on each conversation and see the plot slowly develop, revealing hidden agendas,
surprise alliances, and interesting twists. I like to blast away enemies with
super cool weapons as much as the next gamer, but when I can get really involved
in the storyline and lost in the world I’ve stepped into, a game becomes doubly
rewarding. Play this game for a half an hour and you’ll be telling all your
friends to go get it too.
PC System Requirements:
- Hard Drive Space: 15 GB
- OS: Windows XP
SP3/Windows Vista SP1/Windows 7
- Processor: 1.8GHz Intel
Core 2 Duo or equivalent AMD CPU
- RAM : 1 GB for Windows
XP/2 GB for Windows Vista and Windows 7
- Video Card : 256 MB
(with Pixel Shader 3.0 support) NVIDIA GeForce 6800 or greater; ATI Radeon
X1600 Pro or greater. ***NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and
9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements.
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